Warbringer slamming a two-handed mace into the ground as Earthshatter spikes erupt around him
0.5.5Warrior

Earthshatter Warbringer

Rolling Slam into Boneshatter for the early campaign, graduating into Earthshatter with Volcanic Fissure the moment you hit level 22 and take your first Trial Ascendancy as a Warbringer. Real per-stage data from the creator's own leveling (1-21), post-22, and endgame (94% Block) exports — including real passive tree progression, not a synthesized guess.

Ulfhednar: 1 - 21 → Endgame 94% Block

Warbringer

Warrior · Warbringer

28 passives · 1 - 21

Build Planner

Gear

Legend

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FracturedDesecratedCorrCorruptedMirMirrored
3Slot badge — skills on this itemAugment sockets — empty well or socketed runeCharms between flasksEV/ESArmour typeset I / set IIWeapon swap

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Passive tree

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Path of Exile 2

Early access

Skill Gems

5 skills · 12 gems · 1 - 21

Main skill

Rolling Slam

3 supports

Brink I · Rapid Attacks I · Fire Attunement

Skill

Boneshatter

2 supports

Impact Shockwave · Magnified Area I

Skill

Infernal Cry

No supports

Skill

Shield Charge

1 support

Rapid Attacks I

Skill · Body Armour

Herald Of Ash

1 support

Magnified Area I

Early Access — skill data can change with patches · hover or tap a gem for its tooltip

View the leveling guide filtered to Warrior →
A rune-marked wooden shield taking a heavy mace blow, gold cracks bursting from the boss

Ascendancy order

  1. Warbringer
  • First Trial Ascendancy happens right at level 22, timed to when Earthshatter unlocks — the guide explicitly ties the two together: take Warcaller's Bellow (Warcries Explode Corpses for 25% of their Life as Physical damage, and ignore Warcry cooldowns) so your warcries reliably detonate Earthshatter's spikes.
  • Anvil's Weight and Imploding Impacts (both Warbringer notables) come online by the same 22-End-of-Campaign stage — Break Armour on Hit plus the ability to break armour below 0, feeding the build's Sunder/Earthshatter armor-break synergy.
  • By the endgame 94% Block setup, two more Warbringer notables (Renly's Training, Turtle Charm) convert the build toward a Shield/Block identity — a real, later-game pivot, not something to force into the campaign stages.

Leveling & campaign stages

Level 1–21

1–21
(spirit)

Gear (self-found)

  • Two-Handed Mace (no fixed base this early)
  • Guarded Helm
  • Iron Cuirass
  • Riveted Mitts
  • Iron Greaves
  • Sapphire Ring (x2)

Tree

  • Ascendancy-adjacent picks are already worth taking this early: Brute (Warbringer's ascendancy start) and Warcaller's Bellow (Warcries Explode Corpses) — you'll actually take the Trial for this at level 22, but the guide path routes toward it from the start
  • Resolute Technique (keystone: doubled Accuracy, never Crit) removes the need to gear around Accuracy
  • Brutal, Blood Rush, and Singular Purpose round out the early damage/sustain nodes

Notes

  • Pick up Rolling Slam from the tutorial chest; grab Boneshatter as your first skill-gem quest reward in Clearfell after killing Miller
  • Core combo from level 1: Rolling Slam, then press Boneshatter right after the first hit to animation-cancel and explode stunned enemies
  • Shield Charge is for mobility, but Sprint works fine too if you'd rather save the gem slot
  • No fixed gear at this stage in the source — follow the general stat priorities: armor pieces for life/resistances/strength, weapon for physical damage % and flat, attack speed, and +melee skill levels.
  • Consider Mana Leech on a ring or gloves to smooth out sustain before Constricting Command becomes available much later.
  • No Belt or Amulet listed yet — no real data exists for either slot this early in any of the creator's own exports; take whatever rare/magic version has the best Life + Resistances you can find.

Level 22 – End of Campaign

22–~60
(spirit) (spirit)

Gear (self-found)

  • Two-Handed Mace (upgrade tier)
  • Warrior Greathelm
  • Full Plate
  • Doubled Gauntlets
  • Stone Greaves
  • Plate Belt
  • Solar Amulet
  • Prismatic Ring (x2)

Tree

  • Take your first Trial Ascendancy right at 22 for Warcaller's Bellow — it's what makes your warcries reliably detonate Earthshatter's spikes
  • Anvil's Weight and Imploding Impacts (Warbringer) come online in this stage — armor-break synergy for Earthshatter/Sunder
  • A large block of warcry/melee/armor notables becomes available: Sturdy Metal, Battle Fever, Impact Area, Impact Force, Crushing Verdict, Vocal Empowerment, Urgent Call, Roaring Cries, Admonisher, Guttural Roar, among others

Notes

  • Earthshatter becomes your main damage dealer from level 22 on; Volcanic Fissure supports it by procing fissures early for bosses
  • Optional single-target picks once available: Sunder or Hammer of the Gods — either works
  • This setup comfortably clears the rest of the campaign until you have gear for the Endgame setup
  • Still no fixed gear in the source at this stage — keep following the stat priorities from Level 1-21 as you find upgrades.
  • Still no shield/offhand — this build stays two-handed through the whole campaign. The Shield/Block identity is an endgame-only pivot (see Ascendancy notes).

Endgame (94% Block)

~65+
Abyssal Living BombCharge Infusion (spirit)

Gear (self-found)

  • Weapon (lvl 62+): Structured Hammer base
  • Offhand (lvl 70+): Fortress Tower Shield base — Block Chance, Armour
  • Helmet (lvl 65+): Warmonger Greathelm base
  • Body Armour (lvl 70+): Ornate Plate base
  • Gloves (lvl 70+): Ornate Mitts base
  • Belt (lvl 44+): Double Belt base
  • Boots (lvl 65+): Cinched Boots base — ~+120 maximum Life, +36% Cold Resistance, +12% Chaos Resistance
  • Amulet (lvl 49+): Absent Amulet base — +36% Lightning Resistance, +3 to Level of all Melee Skills
  • Ring 1 (lvl 20+): Amethyst Ring base — +12% all Elemental Resistances, +100 Life
  • Ring 2 (lvl 40+): Breach Ring base — Adds 1-60 Lightning damage to Attacks, +12% all Elemental Resistances
  • Flask (lvl 60+): Ultimate Life Flask base — 31% chance to gain a charge on kill, 66%+ recovery
  • Charm (lvl 32+): Dousing Charm base — +47% increased Charges, +36% Duration

Upgrades if you get lucky or can trade

  • Weapon 1 & Weapon 2 (dual-wielded): Sadist's Mercy
  • Offhand: Svalinn
  • Helmet: Constricting Command
  • Body Armour: Morior Invictus
  • Gloves: The Master's Reach
  • Belt: Mageblood
  • Flask: Lavianga's Spirits
  • Charms: Rite of Passage, For Utopia

Tree

  • Two more Warbringer notables come online here: Renly's Training (Block chance from Equipped Shield instead of the shield's own value) and Turtle Charm (take only 20% of damage from Blocked Hits; max Block chance 75%) — these two are the actual source of the '94% Block' the build is named for
  • A large defensive/block wing opens up: Swift Blocking, Favourable Odds, Made to Last, Hunker Down, Vigilance, Defender's Resolve, Projectile Bulwark, Voll's Protection, among others
  • Also a crit/damage wing (Overwhelming Strike, Heartbreaking, Heartstopping, Struck Through) supporting the Cast on Critical setup

Notes

  • The endgame setup is a real jump in complexity from the campaign combo — it's built around Cast on Block / Cast on Critical / Cast on Elemental Ailment triggering Lightning Warp, Abyssal Living Bomb, and Earthshatter automatically rather than manual warcry-then-slam
  • You no longer need to spam Infernal Cry to detonate Earthshatter spikes — just spam Earthshatter and Aftershock does the work
  • This is one of several endgame variants the creator maintains for this build (Budget, Str Facebreaker, Str Brutus, Lightning Brutus, GIGA Olrovasara, etc.) — this guide ships the '94% Block' default setup

Story rewards worth grabbing

  • Act 2: Valley of the Titans — Medallion — 30% increased Charm Effect Duration, +1 Charm Slot
  • Act 3: The Venom Crypts — Venom Draught — 25% increased Stun Threshold
  • Act 4: Whakapanu Island — Great White One — +30% increased Global Armour, Evasion and Energy Shield
  • Act 4: Halls of the Dead — Tawhoa's Test — +5% to Lightning Resistance
  • Act 4: Abandoned Prison — Goddess of Justice — 30% increased Life Recovery from Flasks
  • Act 4: Halls of the Dead — Tasalio's Test — +5% to Cold Resistance
  • Act 4: Halls of the Dead — Ngamahu's Test — +5 to Strength
  • Act 4: Halls of the Dead — Tribal Medicine — +30% increased Global Armour, Evasion and Energy Shield
  • Interlude: Qimah — Tabana's Pillar — +5% to all Elemental Resistances

FAQ

What's the core combo before level 22?

Rolling Slam, then press Boneshatter right after the first hit to cancel its animation and explode stunned enemies. Grab Boneshatter as your first skill-gem quest reward in Clearfell after killing Miller.

What changes at level 22?

Earthshatter and Volcanic Fissure both unlock, and it's also when you take your first Trial Ascendancy — pick Warcaller's Bellow so your warcries explode corpses and reliably detonate Earthshatter's spikes.

Why didn't the campaign stages show gear on the doll before?

The creator's own exports for the two leveling stages had empty inventory_slots — no fixed items, only stat-priority guidance. The guide now fills those slots with researched real bases so the Progress doll is usable while leveling; the Endgame stage still carries the creator's concrete items plus base-type anchors for empty armor slots.

Which ascendancy does this build use?

Warbringer — confirmed directly from the source build files, not a guess.

Sources: Ulfhednar — Earthshatter Warbringer (Mobalytics) · Video

On PoE Source: PoE 2 campaign · Warbringer